Well we know who isn't taking home a flag...
link via washington post
link via washington post
Posted by ohminous_t at 1:19 PM 0 comments
This week I have covered:
Sprinting: 6 x 100 m
Cycling: 275 km (only twix big rides though)
Running: 20 km
End Weight: 79.6 kg.
For some reason I had stuff to do in town everyday this week so although overall I didn't put in the real burn out sessions like last week I still managed to rack up the ks. I doubt most of these would be helpfull.
Cycling is useful mental preparation, I have one tactic - attack. That's it. If I'm on a long straight flat, I attack. If I see someone on the horizon, I attack. If I'm climbing a steep hill, I attack. If I'm riding downhill with a tale wind, this is new, I attack. If I hit a hairpin turn, I attack.
Really that's all I can think of. But running a sprint round a bend (be it 200m, 400m or 800m) It's the same story I can only attack. There is simply nothing else to do. Somewhere in the process though, you slack off, so the key is to constantly look for things to attack, or be going fast enough that the time between launching an attack on a corner and an attack on a straight is minimal.
Now to address the 'Circle Work' aspect of the title, what I mean is I have started to do the hardest part of any training regime. That is to stop being nice to my mind. There are things you can do that are nice to your mind, like easing into a training regime, starting small, perhaps jogging 500m then racing 500m then jogging again and calling it a day.
If I ran a business like I run my training regime, I would employ more cunts than any company alive. I've never pushed myself as far as Ben Cousins say, who runs until he vomits, then keeps running. But I'm trying to come close.
So this week the big jump has been in my running, and I never thought I'd say it, but cycling is simply too effecient. It takes far too long to hit the wall and start burning fat. Running on the other hand is traumatic on almost every human system.
So one of the big runs for me was a circuit around the cemetary, park down the junction then jogging up the hill by Xavier home. It's about 4km, and I called myself a cunt and threatened to kill me, and 'you can do better than this cunt' and 'I don't care if you vomit you fucking pussy-fucked cunt' about 80 times.
It was the big run of the week. I have done nothing but endurance running really for the past 5 years. It's been a long time since I did race pace mid-distance. My aim is to step this circuit up into a 2 x 4km lap ending on the hill each way. I can think of no better prep than a 10:1 ratio of endurance running for the 800m. Furthermore having to sprint home uphill (for approx 400m-500m) should make tactic 2 - race the first lap andf make the second 400 a game of who slows down least, one in the bag for me.
So yesterday I was just trying to get one lap under my belt. Above my belt was dinner, the runner friendly dinner of silverside with potatoes. So vomiting conditions were good. Running after dinner is also an excellent way to trick your body out and have you kick your metabolism up. Running along I had to get my legs lifting, increased stride length and constant reminder to attack (thanks cycling) because for the past 5 years it has been all about easing into my pace for the long hall, not pushing myself.
So it was a traumatic run to say the least. I attacked the home stretch as if I had 50-100 meters to go not 400-500m and as the incline hit, it was more like hitting the wall, which I thought I had done earlier on the less inclined hill on the backside of the cemetary. But I simply forced myself to plod on uphill. Uphill is actualy what I excel at on the bicycle, but as I learned the hard way this didn't translate well into running.
But I got to the top without stopping and even broke into a cantar towards the last set of traffic lights, were I slowed abruptly and this was over.
That was the mentally challanging single circuit. The other challange with endurance races is the bizarre paradox of destination vs circuit running. Running from say the city to home, is easiest even if it's 12km because you have to get there anyway, and the faster you do it, the less time you spend doing it. Consistency pays off, and when you reach the halfway mark you think 'Woohoo, I'm on the home stretch now' or 'It's all downhill from here' (which is literally the opposite of what is true if you live where I do).
If you run a single circuit of say 6km the same thing applies. Back in the rat though you'd look at the lake and think, if only it were efficient enough to just swim across half way, duck out from behind the bushes and hit the finish line, because it is also the start line. That's about the only annoying thing, you head out and head back in. Some literally post the halfway point as a hairpin turn, some flagpole or course marker you have to slow right down to turn around, or face having your arsehole ripped off by centrafugal force.
But worse than a 6km circuit is having to run 2 x 3km circuit. It's just mentally much harder. Just so running 10 laps of an athletics track is much harder than running a 4km circuit. The boring monotony of anything as straightforward as a track makes you want to call it quits early. The pain of 2 laps of an actual cross country cirquit means that when you hit the halfway line you don't think 'Woohoo - halfway' you think 'I have to go through all that shit again! fuck!' even though before the halfway mark all you thought was 'everything I do here, I have to do one more time, this hill that is killing me now, NOW on the FIRST lap, I have to do it again' etc.
So the circle work is going to be a big part. I need to be able to run a hard 400m then do that AGAIN only harder. It is what I call the 'attack, attack, attack, attack, attack!, attack!, attack!!, attack!!!' strategy I am yet to put a patent on.
The other thing is my physical concentration. I need to change the composition of my body to max out my power:weight ratio. Only propelling, driving and stability muscles are welcome, any other non-essential compounds are not welcome in my body. (except my awesome hair).
So in this age of purchasable lifestyles, I went shopping!
Here is the breakdown - I am 176cm tall. I need to look at bodies and figure out the ratio 'playing weight I need to be'
First stop, Usain Bolt 196cm, 86kg
He has 20cm more to pack on a meagre extra 6kg. And none of that I'm guessing is fat either. For me to get in h:w proportion with Usain Bolt I would need to weigh -
(176/196)*86 = 77kg (of muscle and bone)
I believe below 73kg my BMI goes all unhealthy, so this seems good to me. 77kg is technically overweight but with nothing but some protein pistons for my heart to worry about I don't care.
But let us not forget, I'm strictly utilitarian in my body image. I don't want to get thin to look hot, I want the most versatile and dominant body I can get.
For that I need to look at Shawn Kemp,
Shawn Kemp 208cm, 104kg (in his heyday)
Now Kemp was a meat-cake. Phil Jackson described him as 'power forward extraordinair' before his bulls rolled him in the Championships. But this was the guy that posted up to the NBA's all time best season team with 72 wins in the regular season, and along with Gary 'The Glove' Payton pushed them to 6 games.
That's the sort of physique I need, one that doesn't run from Jordan's unstop-a-bulls. But fights it. Usain Bolt is all very well, but the 800m isn't an event I want to run from. It is one I want to attack and kill, and give myself the best chance of beating it, even if it remains favored by the bookies.
Kemp is about as much of an 800m runner as Usain Bolt is. Plus I like to play basketball.
So the maths is...
(176/208)*104 = 88 kg.
yikes, that means not only would I have to dip down to 73kg to shake the fat off my bacon, I would then probably have to do nothing but drink protein and hit the gym until I had gained 15kg of lean muscle. This seems impossible, as much as I would enjoy walls of solid meat to protect me from the 800m apocalyptic fall out.
Are any other NBA players in my league?
Chris Paul 183, 79.4 kg (he already weighs less than me.)
I would have to weigh (176/183)*79.4 = 76.4
I could achieve that next week! Except that Chris Paul is ripped, I am merely a lump of fat on some meaty legs. So again I'd have to go back down to 73kg then build up 3kg of muscles.
Kobe Bryant 198cm, 93 kg
Kobe has the same appeal as Shawn Kemp, but in a different way. He will face down Lebron James, the younger, bigger NBA star and shoot right through his defence. That's humiliating for Lebron, and it is humiliation I seek to exact upon the 800m.
So let's do the maths.
(176/198)*93 = 82.66 kg
Hmm, almost ten kg's of fast muscles I need to gain in the core and arms. Is it doable? not by me. But this perhaps shall be the benchmark. If it's too hard, I'll go Chris Paul/Usain Bolt. If it proves to be easy, I might gun for Kemp! Something tells me though, the absence of Kemp like physique in the NBA before or since he played (and even before he stopped playing, he ended at 127kg) that Kemps don't come around too often.
Posted by ohminous_t at 8:50 PM 3 comments
Labels: 800M
Even though there are plenty of artists I'd like to talk about, I feel I won't get any further than making constant allusions and comparisons to Alan Moore if I don't cover him extensively today.
Alan Moore is the De Niro of the comic book world, a method man, his dedication to the art form in the first half of his career is unmatched and forced everyone else to lift their game. Often immitated never duplicated Alan Moore is the real deal comic book writer.
I have to say though, that as in yesterday's approach I must agree with Tim Sale and say for my personal viewpoint reading an Alan Moore book is often taxing, sometimes tedious and rewards close attention. His books are unflippable. You would never flick through an Alan Moore book and be captivated by what you see there.
So it's kind of amazing he got discovered.
I think my favorite work of his is probably his short run on Miricleman as writer. You could tell way back then that it was something special. Furthermore it was a comic about comic books, ALan Moore is a deconstructionist, and the best thing you could ever read about that comic book icon 'Superman' can all be found in the pages of Alan Moore's Miracleman.
As such I am a big fan of Alan Moore's approach if not his execution, watchmen for example fits Mark Twain's description of a classic to me 'Something everyone wants to have read but nobody wants to read' I'm glad I read it but I didn't enjoy it the first time, and frankly still can't see why it is elevated so high above his other works. It also has a bit of an emperors new clothes feeling about it, I don't know what it is about even though I've read it and had a couple of years to ponder it. It seems brilliant but I couldn't tell you why.
Perhaps it is the host of unlikeable or dull characters that are clustered around Rourjake and Veidt, they are very human, very real and it is easy to empathise with them, but if I wanted that I'd read 'Beloved' or 'The Memory Keepers Daughter'.
And I just naturally hate ensemble cast stories with 8 or so main characters.
That might qualify what I mean by being a bigger fan of his appraoch than his execution.
There is one quality shared by everyone I like in this world and absent in everyone I dislike or don't have time for, and that is: they think.
Alan Moore thinks about the medium. Perhaps the biggest influence for me is his insistence on not deriving comic book writing from a cinematic mindset. Claiming if you think about comics like you think about movies, they will always suffer from the comparison.
But its what you can do with a comic that you can neither do with a book or a movie that makes it a legitimate format in its own right. For example, in a movie you might drop heaps of complicated clues throughout the course of a film that all coalesce in a climactic convolution of complication but the viewer doesn't have the option to flick back a couple of frames, minutes or hours to see those clues and appreciate what happened. You either have to do a montage of flashbacks to remind the viewer, or hope that they have the concentration of Mach 3 fighter pilots and can piece it together for themselves.
You can also change the size of the image to emphasize certain points, and cram heaps of little panels in tight silent sequences to convey action sequences.
The artist can do perfect juxtapositions and so fourth.
Anyway really step one of the approach is to think about the medium, then you proceed to come up with the idea.
The idea is simply to insert a motive into writing a comic. Alan Moore's greatest critique of the comic book industry by far I feel is that too many storylines are simply obsessed with conflict. Sale when talking about Bob Kane, and whoever created Superman that they literally thought no more than 'Hey how cool would it be to be a billionaire that fights crime at night, and how cool would it be to be bullet proof and fly and shoot lasers out your eyes!' and the early comics were no more thought provoking than this. New mythology without any real moral guidance or message behind it.
As such the idea is what you want to communicate through the metaphore of the story, so he gives examples of 'The Curse' which was a story about a woman who becomes a werewolf every full moon staying in a log cabin in the woods in Swamp Thing. A story inspired by the idea of womens menstrual cycle.
SImilarly his famous Superman book, where Superman is fantasizing about being home safe on Krypton having never come to earth, but in reality is the victim of a mind bending parasite plant sent from Moghul, was more obviously the idea of how the homes we dream of and feel nostalgia for are in reality not the great places we make them out to be. In the end Superman fights with his father and rejects the imposed reality to return to the real one. Poigniant, and actually moves the superman character forward in time, where most comic book writers move comic books backwards.
Part of the idea is also the audience, and probably the biggest thing I took from his essay on writing comics into fowp was thinking about the audience in terms of feelings. Safely pre-release of fowp I feel I can talk about the influence without knowing how it works. But basically he points out that the industry goes to extensive lengths to create an 'average reader' much like the legal system creates a 'reasonable person' neither of which can be found in one place. Then the typical approach sets about not offending, upsetting or turning off the average reader.
A long legacy of this is the resurrection of killed off popular characters and do-overs that populate any long running series like Batman, Superman, Wonder Woman, Green Lantern, Green Arrow, Spiderman, Iron Man, Fantastic Four, Daredevil, Flash and every other western comic book ever. Even Spawn resurrected 'the clown' after boldly killing him off after the first couple of years.
But Alan Moore throws shit to the wall that sticks, and he does it on the assumption that if you (the writer) find something funny then chances are someone else will too, and that's how jokes manage to exist and spread. SO too if you find something emotional then chances are someone else will too. These feelings have a deep sead in evolution that allow society to function, so instead of tiptoeing around peoples sensibilities you have to go after them.
In fowp for example I knew when I wrote the guide to the last four pages that they moved me. The test though is if what preceeds it manages to set people up right for the same feelings and if my artwork is good enough to translate the writing onto the page.
In that Moore leaves nothing to chance, as Sale says he can do half page descriptions for one panel, which is a lot. I do things like 'we see people running away from the beach, guards running towards it.' and leave the rest of the composition up to me as the artist.
Not a fair comparison, to my knowledge Moore has never illustrated one of his own comics, so presumably I as artist am thinking what I'm thinking as a writer. Except you never know when things need juggling around or just don't fit on a page or how to twist the composition because it turns out flatter than you thought.
The next thing I take away from Moore, is the real 'method acting' component of it, which is the research phase, the setting. Once you've thought about the idea and it's audience you can slip any metaphore over the top of it, I inject at this stage a preference for the most disarming metaphore. For example if I wanted to teach kids about the phallacy of materialism I would pick a metaphore that had real appeal to kids, like a Naruto style Ninja School or some shit.
But you go further, and just churn out a detailed pile of notes about the government, culture, fashion, economy, trade relations, history, social issues, sciences, etc. Until you have a makeshift encyclopedia on your world.
I did this for fowp, even though the 48 hour window in which the story takes place allows you really only to see 1% of it. I have it all written down and didn't bother to write in any info-dumps, that is a character that explains the whole world to you early on 'Your father, the king' etc. It is enough for me to know it is there if the story ever demands it to make sense.
In other words, I would have made the movie of dune (a whole lot differently for one thing) without the introduction that explains in some detail an overview of the Dune universes politics and economy. That is really poor writng, and did not appear so blatently and unapologetically in the book.
In business and the military obviously you do the opposite, you put the bottom line up front, cut to the chase etc. You don't waste peoples time.
That's what really impresses me in Moore's run on 'Swamp Thing' and 'Miracle Man' he takes the encyclopedic imposition of the characters continuity as it pre exists, and deconstructs it into a new compelling idea. Swamp things autopsy by the florionic man was mind blowing. As was 'A dream of flying' that kicked of Miracle Man. Miracle Man is still sloppy, he pushes forward too fast in unveiling Kid Miracle as the villain. But that was early days, in later writing he attempted less and pulled off more.
I think that's what I dislike about Nolan in his Batman movies, he cherry picks the profound messages executed masterfully by Miller and Moore and inserts them into the movies in the most obtuse and artless way.
Example, Miller in Batman: Year One, had Batman crashing his car and botching his crime fighting all over the place. He had him running in with the cops and really created for the first time the batman character that wasn't a playboy billionaire but a man trapped as a grieving boy, that put on a mask to become himself.
In Batman Begins, Nolan believed it was a good idea to have the spiderman-esque love interest played by Katy Holmes reach up and touch Christian Bale's face and say 'I thought I'd wait till you take off your mask, but this is your mask Bruce' dumbing down something you really had to feel from Batman Year One, The Dark Knight Returns and so fourth.
SO too in the Dark Knight, the depiction of the Joker, Alan Moore revolutionised the character and the relationship between Joker and Batman in 'The Killing Joke' which retold the Jokers origin and also culminated in Batman and the Joker laughing at eachother over a joke about two madmen escaping from an asylum. This as far as I'm aware was the first introduction of the notion that Batman is as insane as the Joker and two needed eachother to keep playing their games.
It wasn't said but you picked up the subtext. It was really classy. Joker also quite depressingly says 'Sometimes I remember it one way, other times another' revealing the very memories that drive his identity shift on him. This was a get-out-of-jail free card to excuse the multiple origin stories around Joker and the multitude of ways the character is written.
In 'The Dark Knight' Nolan just has Joker deliver quite artless running commentaries lecture style to almost every character he comes across to make the same two points. I'm sorry Heath, but I would have given that Oscar to Fiennes for 'In Bruges'.
But that is what is ultimately so rewarding about Moore's writing, furthermore unlike someone like Jordan, Claypool or Clapton/Hendrix, it's easy to spot how Moore could be better, just use less words.
Oft times Moore doesn't sit back and let the visuals tell the story. His descriptions often more detailed than the pictures themselves. Someone like Loeb let's the setting be the complete domain of the artist, but then uses thought bubbles to tell most of the story.
I thus far have avoided using thought commentary as much as possible and completely let the visuals describe the setting.
AT the same time, I couldn't handle any really complex ideas, like Superman vs Society, or What makes someone human? or Anarchy like Moore does in Miracle Man, Swamp Thing and V for Vendetta respectively. I'm building up to it. But I know ultimately I will have to increase the word count to do it, and the amount of literary devices.
I think once you know the medium, the idea and the setting you have the big 3 down and it's really hard to make writing really hard from there. He goes on through Characters and then Layout and so fourth.
I followed his process pretty methodically, but mixed it up when it came to doing the writing. He does an afterword to his original essay on how to write for comics where he says once you've done it, you need to throw that away and be completely new. A good example of Moore doing this is his 'From Hell' work which is brilliant because its a historical essay converted into a comic book, it seems to be a stand alone story rather than being about anything other than its direct subject matter.
Unfortunately after League of Extraordinary Gentlemen, most of Moore's stuff is like De Niro's later acting career, flawlessly executed roles that offer very little. Tom Strong, Albion etc.
I hope he goes back to his own 'garage days' and picks up his old methodology to write something, because he is ultimately the best at it.
As for me, I was already abandoning the methodology in fowp, there were a lot of times things just worked out and I never made a conscious decision nor planned them that way. The pieces all just fit and I hope all my future writing goes that way. Somehow I doubt it.
As a stylistic aspiration my next major work I'm doing the prep for now, I'm still following Moore's process (but jumping back and fourth making constant adjustments) to me the feeling is still more important than the thinking though.
Writing is in many ways has the best ease of doing/enjoyment ratio. Drawing can be highly enjoyable and rewarding, but it just isn't easy to do. It's slow going and takes a lot out of me mentally. You'd think if you find drawing fun, then you would find all drawing fun. But it isn't across the board. I hate backgrounds and landscapes, and only really lose myself in a drawing if it is creating a dynamic character. Creating a generic character is perhaps the most thought intensive of all. Like having to describe someone you didn't notice down the street.
Whereas I enjoy writing an essay style economic diatribe, screenplay, comic and fantasy novel. It's easy to sit in front of a computer and just type. Comics are probably the hardest of them though because you have to be imaginitive whilst writing in a very contrived and unimaginitive style. Eg. We see the prince approach the begger. We see the prince proferring a diamond necklace above the poor beggar girls head. We see the necklace dangling around her neck, a hint of cleavage and some dirt marks across her chest from her unwashed neck.
That too Alan Moore is also the only person I have come across who has written an essay on writing that is any where near comprehensive, so it's really quite impossible to not have him as an influence. Vs. Frank Miller of whom I have no idea how he writes anything. (nor do I have any real desire to emulate his writing)
Posted by ohminous_t at 1:59 PM 0 comments
I'm currently reading the Tim Sale Art Compendium/Working life biography "Black + White" that perhaps with some finugeling I can persuade Harvard to some kind of prisoner swap program, although in my view I am palestine giving up one military trained commando for 30 or so scraggly Palestine kidnappees.
In no way however would I suggest that Tim Sale is superior to yesterday's Inoue Takehiko, infact hands down Takehiko is probably the more versatile, prolific and thoughtful of the two.
But Tim Sale probably has to be the bestest most nutritious comic book artist in the west. And reading his take, I draw a lot of paralal's in my limited experience to the key lessons he has picked up in a lifetime of the industry.
First of all, I like the way he thinks. For a while I walked around saying (to those who knew or cared) "Frank Miller's the master of cliche, Jeph Loeb is the real deal" and Sale's most celebrated work are his parings as storyteller with Loeb. You may recognize that 'The Long Halloween' was one of the major basis for 'The Dark Knight'.
But you see you can do a control test and look at Sale's work without Loeb, and Loeb's work without Sale. 'Hush' is inferior it feels like a bit of a romp through a funpark, 'Batman Superman' is borderline terrible, like Men are from mars, women are from Venus, you just need to read the title to know it is going to be an exercise in contrast.
BM: Superman's so light, I hate it.
SM: Batman's so dark, I feel sorry for him.
Ad nauseum. But Sale's work on Grendel, Amazon, Deathblow etc. remains as good, at the very least in terms of visual storytelling.
Of particular inspiration to me is that his characters are actually different. More so than Takehiko's you see a sale picture you know exactly who drew it. Where most artists are striving to imitate manga characters, big eyed females and androgenous boys, really tight lines and attention to detail etc. Tim Sale uses free flowing lines to create people that you could break into pieces and still recognize.
The hands he draws are meaty, the men barrell chested, the girls like retro pin-ups and WWII noseplane art. They are curvy, sensuous and womanly, not girlish.
His take on Batman is for me as I like it, he views Batman & Bruce as these 8 year old kids that have never grown up, never let go of the past. He also draws Batman as physically menacing.
Perhaps some of the best indicators though are in his critiques of other comic book notables:
'Todd is very fussy with a lot of his lines -- Todd has too much shit going on for my taste. I never had any problem with how big the panels were, except the stories weren't interesting... I never had any interest in Spawn or any of the Image books. For me there's got be a story there, and if the story you're telling is not very good, your technique makes no difference.' - On Todd MacFarlane.
'By the time Miller was writing for Mazzuchelli on Born Again, he had it down. And it was still early enough in his career that he wasn't hermetically sealed yet. He really knew how to manipulate a page, how to manipulate twenty pages. But he didn't really know how to end the series -- the supersoldier storyline was just horrific, I think; Miller's last fifteen minutes of fame.' - On Frank Miller.
'If you pick up V for Vendetta and flip through it, you might just put it right down. I did that with Gibbons on Watchmen. I picked it up and thought, too many words, too many panels, there's nothing here that grabs my attention, and I just put it down. Eventually people said to me, "What are you an idiot? Just READ it!" and I did, and I realized it was a book that rewarded close attention.' - On Alan Moore, Lloyd and Gibbons (sort of).
I find these criticisms revealing. For example if I had to pick one reason I'd take Takehiko Inoue over Alan Moore, it would be the word count. There hasn't been a single Alan Moore comic I ever read that was 'un-put downable' I had to get 2/3 of the way through Watchmen before I even found it interesting.
Likewise Frank Miller is a good artist in terms of composition even if I'm not a big fan of his linework, and I'm most familiar with his Sin City stuff, which I feel excels really in the use of negative space. That's something Sale takes away from Miller but he is right to call Miller's storytelling abilities into question, I find Sin City to just be almost a study of 80's LA and have no other real idea behind it, as Alan Moore would say 'a presumption that conflict is inherently interesting' and that 300 is arguably one of the worst stories ever told. It actually was so poor I read 'Persian Fire' to get the Persian Angle on the whole thing, and that was an academic history book.
Just so with Todd MacFarlane, I don't know about the line work, but he like Frank Miller suffers from an inability to really think about the idea behind a story. They end up being pure plot, no message. There's a few flashes of brilliance in the whole Spawn arc, but it is ultimately a forgetable story, convoluted and craptacular.
But what Sale likes I like, for example his nightmare are all the 'detail' scenes, heaps of machinary, gadgets, leaves blowing, busy streetscapes etc. I can't stand these. In drawing FOWP there are about 4 pages in succession where it's in a hall that is supposed to be full of people and panic ensues... those 4 pages took so much out of me, I did 2 per day, and still had to come back and back again, and back again in the inking phase before I was happy with them. Even then one of them is my 'least happy' page in the entire story.
For me though, Sale is all about two things -
1. The use of light and dark.
2. Anatomy.
The use of light and dark, you really need to see a 2-tone picture of his to appreciate how much he has his pencils and ink down.
link via timsale1.com
He could almost be working in wood-block or lino-print. He can convey such a sense of depth from a binary composition style. He talks about using charcoal and a shammy cloth and an eraser to do his white lines, instead of working in white on black paper. It's a pretty impressive way to get good at the 'cut-out' feel.
He will also use large flat black spaces to give his backgrounds real menace. He talks about Toth as an influence on his style by saying 'Toth would just make it all silhouttes and call it a day' which is precicely what I did any time I had over 5 people in a frame I needed to draw.
I always shift around my perspective to make a scene look as packed as possible whilst minimising the amount of drawing I had to do. My favorite was to do one panel that portrays a bunch of characters huddled round, then break up the rest of the panels into close ups on the mouth, so you knew who was talking without having to show any of the interpersonal interaction.
Anything to save effort.
Let's move onto the 2.
Anatomy, Tim Sale's Catwoman is my favorite depiction of the character bar-none. It's also the most interesting the character has been. His batman I've already stated is a huge meataxe of a guy, but probably most telling is his Superman. As he descirbes it 'fat doofus?' or 'the thumb with hair?'
My strong point I feel is faces, and sadly only when they are front on. I really struggle rotating the head of a character around. Fortunately I made it easy for myself in the most part with fowp, the one character for whom it would be difficult was the only character I did practice for.
But anyway, Tim Sale does the real, face floating on a circle surrounded by a drawing of a head. There isn't the line work that connects them all, that really only comes in with shading and inking. His anatomy is all outlines, which rather than making it easy, I find makes it harder.
Consider, if you took a 3d illustrating program and constructed a praying mantice model, all you would have to do to turn it around is click and drag your mouse, the proportions will be preserved and the outline silhouette will translate perfectly.
If you draw your anatomy from outlines, leaving yourself with a 2d shape, rotating it becomes immensely difficult because you need to keep in your head a picture of the ever changing outline. It is easier when you do a realistic anatomy, and like Inoue put down all the anatomy, then clothes, then facial expressions. These pencil skeleton + muscle geometric sketches are the only way I find to survive.
But this means I can't use exageration much for my anatomy. I found the character of Udonis in fowp, who is meant to be a towering beefcake really hard. His height changed relative to all the other characters in every successive panel. In the end as an amatuer I had to be happy with him conveying that in principle Udonis is 'tall' and 'big' and leave it at that.
Yet Sale uses these creative anatomies so well and so consistently with characters like Batman, Superman and Hulk. Their physics have no basis in reality, the are herculean monsters. But nobody does it better. Nor conveys such emotions.
And then of course, there are the women. He does literally use anatomy like the old school pin ups. The legs are too long in proportion to their bodies, the women are impossibly curvy, their lips are like something out of a 20's film. They pull off glamour and simplicity and all of it. You wouldn't describe them as fanboy like Miller's nor I think like most other artists currently - self conscious.
Catwoman being a perfect example, she's nobody's pet but Sale doesn't have to go to extreme lengths to make her a self conscious 'Independant Woman' like Charlie's Angels or some shit. The simultaneous femme fatal and feminist comes through. A reconciled sexuality & social consciousness.
Not to suggest that Sale isn't some kind of pervert. I just efforts to make Mary Jane more than the trophy bride she is really forced. You can leave it at 'she earns more money than Peter, but her work is no where near as meaningful and rewarding' and do a great thoughtful piece without having to force superflous brains, insight and intellect in a character that chose to model as a profession.
As I said the way forward for me is in working more with lighting and shading. Tim Sale uses the curved line, which is probably the biggest sticking point in imitating his style. Back in highschool I prefferred making these really angry, unstable pictures by drawing curves out of heaps of straight lines piled on top of one another. I definitely see ways I can take from both Sale's Negative Space techniques and silhouettes and incorporate them immediately into my work.
Having gone through a complete drawing and inking process I now feel I can sit back on the pencils and say - that just needs shading, I can fill it in photoshop or do it with the inks.
I also want to adopt more of his style into Anatomy. Having written my own script I wouldn't part with more then three panels to a page, because I think you lose the ability to really pace something out, put in pauses or high contrast. Some of the extremely busy pages Alan Moore uses are some of my favorites with him. But yes 3 panels to a page is the ideal. And I hate certain kinds of detail. Doing heaps of textures is fun, drawing heaps of facial expressions small scale isn't.
I also think most valuably is his rule of 'making something fun to draw' The monster in fowp was always fun to draw. The alien was interesting. Drawing guard after guard after guard was dull. I wanted to incrementally change each one of them, but it was really taxing and most of them shared the exact same hair style. I vow to learn ways to avoid that next time I write anything. All cast, no extras.
The anatomy though is the most curious, I think I will have to start by drawing things that aren't human, like giraffes, lions, hippos, elephants, kangaroos etc. Then work on humanoids and all sorts of experiments, trying to express abstract concepts like 'fast' in a persons physique. (If you want to see someone who does that really well, I suggest you look at Mr. Evolutions cheetah, they are built for one purpose, running things fucking down).
Perhaps more than any other, Tim Sale is the guy who can make an image out of negative space, and that's something I'd like to have up my sleeve.
Posted by ohminous_t at 7:28 PM 0 comments
Looking through Artbooks yesterday, I think now that Brett Whiteley's sumi-e self portraits are probably the best contempory zen paintings, because they didn't go for the all so alluring Japanese pop-culture feel.
Not surprisingly I will hop and skip to today's artist, Inoue Takehiko. And to those in the know I will boldly declare that if it was a choice between Inoue and Alan Moore (probably tomorrow) I choose Inoue. Of course Alan Moore doesn't draw or ink his own comics, but in many cases will give a half page description of what he wants in a panel that doesn't leave an artist much room. In moore's case it's a lack of technical ability, not a lack of vision.
But Inoue as a writer is to feeling what Alan Moore is to thinking. Inoue captures the human experience. He also uses straight lines and sharp edges far more in his cross hatching and faces, something I prefer too.
Early on my embarking of fowp, I went round to Harvard's to raid his drawing reference books. He had a copy of Sumi:
available from Amazon.
Which harvard would barely let me touch and would not hear of lending me a copy. He also put on a dvd of 'how did he draw it' which youtube review describes as a 'spectacular' 3 hour dvd. I think the use of Spectacular is kind of an exageration, perhaps an act of taking as much license as possible.
The DVD doesn't have the annoying music, it is mostly silent. But it is good for my blog to have numerous examples of the man at work. Turns out 'How he draws it' is through a technique he has put at least 10,000 hours of development behind.
Perhaps the only useful tip I picked up was to draw the anatomy first then put the clothes on top of it. But alas I barely put 8 hours prep in before I started drawing so I really needed to.
He uses loose pencils, often only putting in the jaw line and facial expression and then details all come in in the inking phase.
I mean amongst the 'myriad' differences that make up the vast ocean between his drawing ability and mine (and not just geographical, 'the pacific ocean' and all that) perhaps the most obvious is the use of brushes for inking.
This I'm not sure how to practice, but I guess I will give zen paintings a go, a little brett whitely style, a little inoue style.
The things I like the most about his stylism though is perhaps how uniquely he portrays both genders. From as early as the slam dunk days he already had his repertoir of faces more or less down, you can pick up vagabond and slam dunk and recognise the same faces.
Musashi is Sakuragi, Otsu is Haruko, Akagi is Denshichiro Yoshioka etc. But without degenerating into the somewhat useless, guess the sexual preferences of an artist game, Inoue captures what Germaine Greer would call 'the beautiful boy' like Michelangelo was so adept at, In my view his ability to combine youth and masculinity into appealing characters is actually much less faggy than the standard manga 'cool character' archetype that usually involves dressing up the 'cool guys' in a bon-jovi meets David Bowie and a bucket of hair product sense.
If there's anything manga artists suffer from in general, it's androgeny in their male characters. Equally on the women's side, Inoue doesn't infantilise the women into 'kawaii' characters. In slam dunk Ayako is a tomboy whilst not being an overt lesbian and Otsu in Vagabond is a girl-become woman. In the text Inoue uses 'beautiful' to describe her, even though he has described her as 'cute' himself. Alas the war against cuteness is an 'egg breaking against a solid wall' and Inoue is falling by the wayside.
Anyway, comparing Takehiko to Michelangelo may seem hyperbolic, but his line work has that effect on me. It is so similar to the rest of manga with obvious nods to the archetypes, just like walking through the Uffizi gallery in Florence will drag you past 'Crucifiction' after 'Crucifiction' and you would honestly struggle to tell most of the lesser artists apart.
But when you are looking at a Botticelli, Da Vinci or Michelangelo, you know you are looking at a Botticelli, Da Vinci or Michelangelo. Just like I recognised Vagabond as by the same artist that did Slam Dunk even though my first exposures to each were 5 years apart. And considering the steaming, heaping mounds of shite manga one has to wade through to get to something even remotely interesting, Vagabond and Slam Dunk are islands akin to the beautiful husband and wife rocks at Ise Peninsula amongst this sea of shite.
But I could use that metaphor to describe just about any of the artists featured here.
As a storyteller, Inoue is 'the big gun' because he does it all. He uses Zen-scrollwork lines to convey powerful sword strokes in intense full page spread combat scenes that could never be captured in any other medium but the comic book. In a movie it would come across as unspectacular, perhaps only the intense duel at the end of 'Sanjuro' or the three way shootout in 'The Good The Bad and The Ugly' come close, but even then they have nowhere near the power of Denshuru staring up through his severed fingers at the sky as his entrails fall onto the ground or Seijuro Yoshioka realising he has been cut in half after the patent dark downstroke inked line of Musashi and he going head to head.
Nor is there anything more energizing than looking at Sakuragi swat the ball out of an offensive players hands in the national championships. He really uses the comic medium to freeze these moments.
Slam Dunk probably gives the best examples of pacing, in my opinion he is better at this than Frank Miller in his hey day. You really feel like you've played a game of basketball reading it, as he shows the fast break transitions, getting back on defence and so fourth all in a few panels. Action sequences are the hardest thing to do well, broadly speaking you have to cut down the panel size, lose the dialogue, if you are crap, an abundant use of motion lines, if you are good a careful selection of 'snapshots' if you will from a live sequence that allows your mind to fill in the blank and create a smooth image in the head.
This is what Takehiko does. He does it all infact, his landscapes too are breathtaking, like the zen scrolls that depict cliffs and mountains, and streetscapes that seem to really be full of people, instead of drawing in a bunch of silhouettes and calling it a day. (as I do) Harvard tells me this tedious detail work is what apprentices are for, and maybe he does just palm off some loosely inked pages to some stooge and say 'I need you to cross hatch in all the maple leaves' or something soulcrushing like that, but at least he can compose the scene settings really well. This is also no mean feat since Japan has systematically set about destroying or obscuring with telephone wires the vast majority of its traditional architecture.
Then he does metaphores and substances really well too, one of the most poigniant bits of comic book writing and execution I have seen is Musashi confronting the Yagyu master who lies on his sick bed. In an initial moment of dissapointment that this will not result in any fight sequence, you are then swept away by some of the most powerful writing I have personally ever read.
The 'what is invincible? It is just a word' forms a lot of my world view now, not even Alan Moore managed to do this with much deliberate effort in V for Vendetta. And the sequence he uses is something I highly recommend everyone knucle down and read if you are at all interested in comics.
To me, while recognising Takehiko as one of the 'ultimates' of the medium, and I do have a pie in the sky idea of something I could use his stylistic influence on, at the same time I'm acutely aware of my own desire to differ from him.
Most notably I feel more desire to write about social issues and economic metaphores more than the spiritual/philosophical. I also have a strong preference for one-shots. Do a story about an idea then drop it like a rock and move onto the next metaphore, where he does 'journey' type stories, taking an individuals development and plunging into its depths.
My inking is very rudimentary, my characters all flat, it will take a lot of practice to realise them with shading. Infact I have thus far avoided almost all lighting issues entirely. That's something I definitely want to aspire to in Inoue Takehiko's work.
Lastly a final example of the man at work. (on ultra large scale).
Posted by ohminous_t at 2:15 PM 2 comments
I believe I vowed to do more posts about artists I like a long time ago and did one on R.S. Connett, who was a big influence in my highschool art days.
In the lead up to actually distributing FOWP and in preparation for my next to drawing exercises I thought I'd start throwing down artists that, even if you eventually look at my work to date you may find no hint of influence evident in the work, nevertheless I aspire to borrow bits and pieces from, or incorporate their work into my drawing exercises and what not.
First up, Brett Whiteley. I hate nationalism, and as an Australian this is why Brett Whiteley is important to me. Because as Bryce put's it (in reference to music) 'We should celebrate music because it is good, not because it is Australian'.
Brett Whiteley is world class. Perhaps in some respects a poor man's Pablo Picasso, but if you looked at any volume of his work you'd never think like that.
As I stated in one of my FOWP updates, what I don't know about composition could fill the whole universe. And that's just one side of the coin.
Take Brett Whiteley's 'in the studio'
Link via art-search.com.au
I'm told Rembrandt practically invented composition and remains the master, perhaps though Whiteley is the master of decomposition. Where a rembrandt causes the viewer to look involuntarily at precisely what rembrandt wants you to look at, Brett Whitely seems to do everything to ensure you don't look at what you are supposed to look at.
Consider that the above painting won the Archibald prize for portraits. Brett's portrait actually appears in the handheld mirror next to the canvas. The hanging scroll directs the eye down yes, but then Whiteley's eyes direct the viewer to the nude. The nude is perhaps the most blatant distraction, but there's also Brett's use of Ultramarine blue and the brown that makes up the floor which always made his negative space - wall, sky, ocean...etc overpowering.
You get assualted by colour and in that way the composition works by simply forcing your eyes to seek refuge from the brightness. Almost the opposite of Rembrandt where as you move away from the pictures focal point the palette retreats into black, the edges get softer the shapes blurred.
For me Whiteley's spaces hold tremendous appeal, because they lack a sense of proportion, and the large areas of flat colours are what has always come through in my backgrounds. Except that where mine just look crap, a flat wall with one small feature, Brett somehow makes the same concept work and work really well.
I'm still not up to the colour phase which may I suspect have a large part in making empty space work, but I plan to do more exercises in decorating rooms, the brett whiteley way. And of course by drawing it, not by going to IKEA.
Going back to the nude though, Brett Whiteley's sketches of nudes are probably amongst my favorites in the world. I am not a fan of the nude, largely because I am not a fan of big hairy bush, and this seems to be the preoccupation of most nudes. I'm also not a fan of pedophelia, so the traditional way of avoiding bush in nudes is while I wouldn't say anything in art should be outlawed, not to my tastes.
I am fervantly waiting for the brazillian to make its way into the art world, curiously Michelangelo's nudes didn't emphasize bush, nor many other renaissance painters, but curiously enough were more often than not, nude little boys.
I will also admit I struggle with the female form in general. To my credit as a non-chauvinist, I must look at faces a lot because I know how to put one together from a few abstract lines, but breasts I just about cannot do.
I have gotten better at representing the female form from more than one angle, but my biggest problem perhaps is my love of the strait line, it never occurs to me drawing anything to rotate my wrist at all, so women with their abundant curves are problematic to say the least.
But Brett said in a video I had to watch in art class that 'the curve is the most spiritual of lines' and this made a lasting impression on my, if not my work.
Take 'Towards Sculpture' as an example not just of his nudes but of his linework:
link via prints and printmaking.gov.au
Firstly he has a very distinct lack of proportion, an eye that emphasises the form rather than finds it. This is something I am terrible at, my work is obsessed with correct proportion and I keep trying to fit everything into a believable world (somewhat unsuccessfully, as Udonis in FOWP will prove).
As such the artists I find truly confusing and incomprehensible are the Whiteley's of the art world, perhaps Picasso is a better example, as someone who is classicly trained and can just throw that eye away for a wholley new one that can both completely skew reality and yet work intrinsically at the same time.
I think it's been demonstrated that the more emphasis placed on stand out features, (such as Prince Charles' ears) the easier a charicature is to recognise, even easier often than a photo. Perhaps in this way there is some mental trickery that allows the brain to get a semi abstract view of the world.
The last thing I like about Brett's line work in particular is his tendancy to work over an image. He builds an image up from throwing down a bunch of lines then I believe emphasises the 'best' or 'correct' ones, but leaves trails of the workings there. This was something I did a lot in FOWP, suspending the fact that I wasn't quite sure how to clean up the images on photoshop and perhaps just plain old fashioned laziness, I also felt dishonest whenever I removed original screwed up line work, and didn't do any real tidy-up between pencils and inking phase.
I felt in a way fowp isn't just a stand alone story, but actually a documentation of my progress as an artist. You can often see just how bad my initial attempts were hiding behind some more solid and confident ink lines.
Nevertheless, the setting and the story also play a role in comics, and I agree that the 'curve' is the most spiritual of lines. In most of my work, as an athiest too, I tend to stear clear of the spiritual and give it a wide birth. This doesn't lend itself to semi abstract. Perhaps only in scenes with a lot of emotion.
All in all, I will do a study particular of Brett's linework to build up the repertoire, somehow his nudes manage to be sexy without to me being vulgar, or overly scientific. They are very emotional, womanly nudes and I somehow doubt that anyone other than Brett would have jacked off to them, and even then Brett was probably thinking of the models too.
Posted by ohminous_t at 1:14 PM 1 comments
People are willing to clasp their hands in front of themselves, burn noxious incense and pray for answers from the Budda.
People rub the Buddha's stomach for good luck. Throw coins into a box and ring a bell in front of Solemn Japanese Buddha, and release birds from cages in front of Thai Buddha's in all manner of posture and scale.
A guy who sat under a bodhi tree and meditated and thought until he figured out the answers to his problems. He must have been brilliant, exceptional to reach enlightenment.
Would the world be different if Buddha had instead reached enlightenment by digging a 30cm x 1 m x 10 m trench? Even a 1000 m trench? If Buddha had obtained enlightenment by digging would we pray for enlightenment from the exceptional digger?
Or would we get out in a fucking field and dig for ourselves?
Now I'm aware that certain sects of Buddhism do advocate amongst their followers extensive meditation in order to reach enlightenment, and I have a soft spot in my heart for Zen and it's liberal stick beatings. But these practitioners are usually called Buddhist monks, those that figure out their best crack at enlightenment is to try and figure it out for themselves.
furthermore there is some bizarre certificate system were someone can recognise that you have somehow achieved nirvana, but these Bodhisattva's and Buddhist monks are not what you typically call buddhists.
So what if Buddha had been some kind of menial laborer, would it be easier for moronic disciples to stop 'praying for answers' and start 'working for answers' if the process was less confusing, less esoteric?
I guess the amount of Christian Carpenters answers my question.
Sorry this doesn't make a very interesting issue of 'What if?'
Posted by ohminous_t at 8:41 PM 2 comments
My discovery is that Ugly Duckling are actually really good.
They are the first truly good rap act, in my limited opinion since J5 in the post Native Tongues reign of gangsta and club trax rap.
Furthermore having presumed them to be a novelty band, its surprising to find they can put out rock solid albums, much like the Bloodhound Gang.
Thus far I've only heard their Taste the Secret Album which i'm told is not as good as their earlier work. That said I believe 'Opening Act' is one of the most important songs ever written, and if I had a band would insist it be played every time the sound check was being performed.
Likewise, 'Abigail Silk' is probably the best hip-hop song about a femme fatal that Q-tip or Black Sheep hasn't done. 'Daisy' is on par with De-La-Soul's 'Jennifer taught me' but as funny as 'Strobelite Honey'.
Then there's the more De La Soul-esque songs like 'Rio De Janeiro' and 'Goodnight Now' (As well as 'Opening Act') that remind me of Prince Paul style production.
The audio fortunes you follow of Meat Shake - the fast food franchise, and their rivals Vegie Hut are a slightly removed riff on 'De La Soul is Dead's' jeff and the Demo Tape narrative, but De La Soul ripped off 'Midnight Marauders' in Mosaic Thump so really it's all relative.
Anyway, I expected 'At the drive thru' to be at best what the album would offer, but bizarrely UD opted to make a film clip for one of the weaker novelty songs and left the much more substantial content (like 'Dumb it down') away from the market.
So as my title suggests, this is something I discovered for myself, I'm aware the album has been around for 4 years or so, but this is exceptionally recent considering I'm still trying to work through all the albums released in '96-'97. If nobody else cares about those years it falls on my shoulders of posterity to do so.
Posted by ohminous_t at 7:36 PM 0 comments
The more I allow my life to revolve around the 800 meters, the more I think there's enough of an amazing true but untold story to make an Oscar winning documentary on the event.
Wikipedia has this to say:
In modern 800 m races, runners start from staggered positions on the track and must remain in their respective lanes until the end of the first curve (about 115m). After the first curve, competitors may break for the inside, as long as they do not deliberately obstruct or push another competitor. Running at full speed for the entire distance is impossible, and a runner's strategy and tactics are a factor in reaching the finish line first. Running in the lead is often considered a disadvantage, as trailing runners can choose when to accelerate past the leader, and wind resistance has a greater effect on those in the front of the pack. Runners in lane one but not leading the race must also be careful to avoid becoming boxed in by other runners, as this eliminates the crucial ability to completely control one's own pace. Running in last place is also not recommended, as there may be too much ground to make up when the final sprint for the finish starts.
However, it can be sensible for an athlete to remain at the back of the field if the pace at the front is far too fast, provided that the athlete in question does not leave too much ground to make up. This was illustrated by Kelly Holmes at the 2004 Summer Olympics, where Holmes stayed at the rear of the field until the last 300 m before making a decisive move. A more unorthodox tactical move came from John Woodruff who, in the 1936 Summer Olympics, was boxed in by runners early in the race. He slowed almost to a complete stop, let the runners pass, and then took the third lane to come from behind and take the victory. In the 1972 Summer Olympics, Dave Wottle, demonstrated yet another unusual tactic by crossing the 400m mark in last place, unfazed by the overly fast pace, and passing nearly every racer in the last 150 meters, taking the gold.
In top class races, the lane start usually ensures a brisk pace for the first 200 m. Occasionally, no one will be happy to lead, and the field will bunch for the remainder of the first lap. This will lead to a slow first 400 m, leaving the runners extra energy for a hard sprint on the second lap, favouring the sprint type 800m runner. Alternatively, one runner will ensure a fast first lap and the winner will be the athlete who slows least on the second lap. This tactic favours the endurance or distance type 800m runner. Some 800m runners are able to run world-class times with even laps, or even negative splits (which means the second lap is quicker than the first).
Posted by ohminous_t at 10:57 PM 2 comments
Labels: 800M
If there are two non-contenders for MVP, it is Nate Robinson and Steven (Stefon? Stephan?) Marbury. So hopefully this won't be too controversial.
If this post is going to be of any interest at all you already know who they are. Rather than dredge up the past here is the argument:
Nate wants to play. Marbury doesn't.
Posted by ohminous_t at 3:26 AM 0 comments
This week I have covered:
Sprinting: 9 x 100 m
Cycling: 255 km
Running: 4 km
Basketball: 2 hours (Shooting Practice only)
End Weight: 80.5 kg.
Obviously most of my time was spent on cycling. Starting Saturday I got on my bike and did 75km for the first time since the first week of January, before which I'd been doing a lot of exercise. At the start of the year I was just knocking on 80kg's by the middle of February I was pushing 82kg's. Which is close to a record weight for me (I think, I didn't weigh myself at all in Morrah St).
Furthermore my metabolism slowed down. When I first started drawing I could not sit still for more than 5 minutes. Now I can sit still for 3 hours at a pinch.
So this week was all about throwing caution to the wind, and sending my body the message I expected it to act like the elite piece of machinary it always has been.
And the week was full of surprises.
Surprise one was my first sprint session where I managed to do 6 x 100 meters. This actually means I managed to do 4 x 100 meter sprints, probably losing around a second each time. The last third of any sprint session is merely you pushing your body through the motions.
My experience with long distance running is that after you have run enough, stretches more or less become irrelevant. You are far better off spending the same amount of time putting your socks on properly to avoid blisters than stretching extensively to avoid injury in long distance high impact running. I find conditioning has far more to do with injury avoidance than stretches.
That said, I do believe in stretches when it comes to sprints, because you are ask your muscles to do things you don't ask them to do for weeks...months...years at a time. As such you want them to get as much advanced notice that something is up as possible. Plus I've always had shitty flexibility. I have tight hamstrings when give me a -20 in the sit and reach test.
Today I did my second sprint session of the week which took the form of 4 x 100m except the last 100 was a non event, I petered out and left clutching my hamstring after 50 m. It was just knotted.
Surprise number 2. My gung ho attitude has failed to result in injury thus far.
I know as a cross country runner you can't get faster unless you do the fast running, that is - sprints. lacking a team to do continuous relay's with, I instead am just doing lots of near approimations of distance on a football field.
I will get down to Melb Uni ath track at some point to do proper controlled sprinting, but right now it is about getting the muscle development of my propulsion sets.
Here is the break down of my regeme so far good to have on paper because in my head it is a mess.
Cycling - Build Cardio and resperatory, aswell as developing injury prevention muscles in my knees, quads and butt. Endurance riding at 20 kph + speeds, minimum 75 km as set this week. Bit of fat burning too. Low impact sport.
Sprinting - Aneroebic fitness, develop strength and speed. Engage arms, core and back muscles. Looking to increase stamina through sets of high intensity running.
Running - Fat Burning, Aerobic endurance. I have only done 3km this week of running. It was hilly and felt surprisingly good. My heart holds up because of the cycling I guess, and my legs aren't as super tight as when I first started training for the half marathon a year ago. This year I intend to do the marathon, so I will begin now building up to half marathon distances. From my place this means to fed square and back.
I will be happy though if in the interim I do mostly 8-10km runs. I have an oviod gut at the moment that is probably 5kg's my legs don't need to carry 800m so the aim is to get rid of this.
Basketball - Anerobic, Aerobic endurance, fat buring, upper body and core strength building. Jordan had to rebuild his body on his return from baseball, he did it in the gym. Not being so dramatic I plan to just do it by playing basketball. I'm thinking of trying to target full court games. 40 minutes of running 30 m in either direction more or less continuously is the stamina I need. Even just running about a half court though gives plenty to worry about. It also gets me lifting arms and heaving a small weight repititiously and the act of boxing out and jumping for rebounds is also pretty intense. I remember when I first played again 3 years ago being amazed at how hard on the body it was, often pulling up sore for 3-4 days afterwards. If I play basketball once a week I'm happy. I can always do that old chestnut game - suicide to improve agility too.
At any rate I picked up from last weeks exercise profile:
Cycling 10km
To the regime above. Which I count as a jump start, I might drop back a bit next week, down the cycling and up the running, but long term I want to be pulling twice all those numbers above. Switching to sets of 8 x 100 to 4 x 200 to 2 x 400 to 1 x 800 and so on.
My theory is if I can get my 100m decent and my fitness up to marathon level it is then the relatively simple process of slamming the two events together to create critical mass.
Please don't point out how erroneous this assumption is.
Posted by ohminous_t at 3:08 AM 0 comments
Labels: 800M
Perhaps in the greatest single piece of evidence that I have gone basketball crazy, I realised some hours after posting yesterday that I failed to draw the lines between the effectiveness vs entertainment issues and how it relates to the 'triple bottom line' mentality somewhat ineffectually adopted by business.
Anyway, in the NBA you can simplify the interests of any given match into three stakeholder groups: Your team, their team, the audience.
So your team is simple, you are a coach, team member, manager, owner or fan of one of the teams, say the San Antonio Spurs (the most illustrative team). Your interest is in winning, win-win-win, take home the championship and get the best season record.
Their team is simple, their interests are exactly the same, they want to win too. It's just that they aren't your team, they are the competition.
The audience is different though. These people don't have particularly strong affiliations to a team and overall simply love the game and want to be entertained.
Under the traditional business model, everything relates to a bottom-line, profit. On the assumption that people want to support a team that wins and goes deep into the exciting playoff series, your team would focus on winning.
If that means running a tight zone defence instead of an entertaining box-and-one for some mano-e-mano showdown then that's what you do. If it means sticking your hand in the vision of the player instead of a less reliable but more spectacular volleyball esque spiked block then that's what it means. If it means waiting for open looks instead of driving the lane then that's what it means. If it means layups instead of alley-oops then that's what it means. If it means running a slow tempo on each possession into a stale half court game then that's what it means.
Basically remove all flair in deference to effectiveness. (clearly this is a bogus dilemma, some highly effective manuevres such as the slam dunk with it's highest accuracy percentage are also highly entertaining). Then the team's chances of winning significantly increase, which over a large number of games should return higher profits.
This is the same as a business introducing some highly effective strategy to lock in profits, a good example is loyalty cards, a bad example the recent hikes in transaction fees for using a competitors ATM by banks.
Which is time to look at their team. If they don't adopt the same effective practices they get rolled, this manifests in basketball as the Cleveland Caveliers vs San Antonio Spurs finals series of 2005-06. The Cavs have Lebron that puts in touch-and-go effective superstar performances, that have about a 50:50 chance of resulting in a win, and a 100% of entertaining fans worldwide, such as when he scored the last 35 successive points to beat the Pistons and close out the Eastern Conference playoffs.
The Cavs have gotten better since then, better balanced with one or two decent players in supporting roles to Lebron. But in the Finals the Spurs did what they always do, slow down their teams offence to a snail crawl while Tony Parker or Manu Ginobli shoot holes in their defence.
They swept the best of 7 series and Lebron went home to punch holes in his bathroom wall.
As their fans, you might demand they get their defence working and the efficiency of the offence up. Meaning more sharing between the superstar and other near-no-name players to make the offence less predictable. Instead of the ferocity of Lebron driving the lane and doing vicious dunks, you get Mo Williams shooting a 3-pointer from some corner off an open look.
But happily their team starts winning, and the competition becomes two-sided with both teams following their interests of winning, resulted in the new zero-sum game of both teams being more effective.
So here you get healthy immitation and unhealthy immitation in the business world. When the Airlines introduce loyalty programs, by giving out rewards to consumers for consistently using the same service, they created a cost to switching. If you use a competitor airline, even though it's cheaper you won't be able to accumulate the reward points you would buying a more expensive flight on your regular airline.
This switching cost in turn gives an airline room to raise their prices and subsequently profits. If their competitors (their team) adopt the same effective strategy they recieve the exact same benifits of switching costs which if they didn't would result in them getting rolled by the competition. So in turn they both can increase their effectiveness.
Unhealthy immatation is something like cutting prices, Coles have a sale so Safeway start losing business. Safeway slash their prices in response and so both end up losing money, albeit competing to the new effective standard.
In basketball healthy immatation might be introducing super useful power forwards like Sir Charles, Kevin Garnett and Dirk Nowitzki that have made the role more exciting and entertaining. Unhealthy immitation would be the John Koncack example, where the Atlanta Hawks signed a completely useless bench player for a multi-year $13 million contract making him more 'valuable' than Jordon, Magic Johnson, Hakeem and so fourth at the time. The Atlanta Hawks did it to prevent the Detroit Pistons from poaching John 'Contract' in an act of rampant stupidity that financially ruined them and lead to a league wide inflation of player contracts, making money making that much harder.
So too I would argue that effective play such as Shane Battier's admirable and intelligent though it is would ultimately be a detriment to the spectacle. And of course in the above examples from both Basketball and Business, the 'triple' in triple bottom line has to be the most important interest group - the audience/the consumers/the fans.
If everybody played like the Spurs, then the ultimate loser would be fans, who would switch to a more exciting sport like lawn bowls. If 'champions' and 'superstars' all immatated 'the big fundamental' not even the Onion would give press coverage.
Yes teams would be more effective, but ultimately in their self centered desire to win, the sport andsubsequently teams would lose.
And this works in practice at the NBA. When Michael Jordan staged his third (arguably disasterous) comeback with the Washington Wizards for charity, the Washington Wizards were elevated to playoff contenders, but never really Championship contenders. Furthermore there's n argument to be made that Jordan's presence on the team was to the detriment of the development of the younger players.
But the Washington Wizards lined their pockets with a sold out season or two, tribute events and the general spectacle, such that an 'effective' team with more 'effective' selections of players than an aged Jordan (still better than many star rookies).
The LA Lakers make more money when they have a non-competitive season such as 2005-06 from one arguably 'selfish' superstar in Kobe than teams like the Golden State Warriors (whose superstar Baron Davis was 'reborn' later, then traded to the Clippers to await the third 'rebirth').
One can even goto the business that is AFL where it is clear it is still better to own the Collingwood FC in thier wooden spoon years than the Brisbane Lions in their triple Premiership years. (although this has something to do with a failure of Darwinian natural selection than entertainment).
But the use of flooding tactics of the backline, made teams more effective on defence but where detrimental to the entertainment of the game. So much so that whilst I was happy for Sydney Swans to win their first premiership in 50 years on stoppages, I was even happier for them to taste the bitter bitter pill of losing the premiership the next year on stoppages.
The worst Grand Final I have ever seen was Geelong's history making blowout of Port Power. I liked the outcome, but it just was not worth watching any of the second half, and arguably even the second quarter onwards. Geelong fans loved it, but that was it. Hawthorns victory last year over Geelong was better, being both more entertaining and a closer contest.
In business, when the Banks all hike their transaction fees on competitor ATMs it is win-win-lose. Win for bank, win for competitors, deadweight loss for consumers, who either lose their money, or lose the convenience of using whatever ATM is at hand.
This ultimately must then be, the role of regulatory bodies, to block effective policy that harms the community. The NBA should somehow come up with rules that leave the alley-oop effective whilst preventing 'the fundamentals' that make Tim Duncan a superstar. After the 05-06 finals, the NBA should have looked at the ratings and said 'we need to take evey measure we can to make sure this never happens again' even if all they could come up with is introducing the 'No-Tim-Duncan' rules.
Just as the government should regulate that a bank can't charge transaction fees on transactions that cost them virtually nothing, or regulate that the profit margin can't be greater than 100% (which would result in 5c transaction fees) since banks just send electronic messages to eachother over secure lines. It doesn't cost me 5c to send an email. The banks have economy of scale on their side, and automation!
so that took longer than I thought, but that's the real lesson from Basketball. Winning really isn't everything. Or as my father is prone to saying 'you can win by so much you end up losing'.
Posted by ohminous_t at 1:36 PM 2 comments
If you hadn't noticed, I've started playing again which means my mind becomes basketball obsessive. But one particular challenge of basketball entrapps my mind more than any other. Entertainment vs Effectiveness.
From what I recall of game theory the number one rule is that the game play conforms to the rules.
For example, if you removed the 3-point line from basketball (introduced by the ABA, eventually adopted by the NBA) you would expect in accordance with game theory for the play over time to virtually eliminate 3-point attempts from play.
The reason being that the best 3-point shooters (with a decent number of attempts) get only about 40% of their shots in, compared to lobbing it to someone like Shaq that can slam the ball in with a 68% chance of scoring. If they were worth the same amount of points, offensive strategy would gear towards slam dunks, and not bombing the ball in from downtown.
Perhaps the most startling example for any basketball player is to play netball. Netball is justifiably a very fast passed, very athletic, very skill intensive sport. It is the pure passing game, with specialised roles and in my view really shitty rules.
For example, you have two players that can actually shoot for goal, Goal Attack (GA) and Goal Shooter (GS) and two defenders, making double teaming virtually impossible.
Furthermore if you are defending the shooter, the shooter has time to calm themselves, focus and shoot as you are not allowed to get close enough really to slap the ball out of their hands. Perhaps as the worst rule of all, whilst you are allowed as Goal Defense or Goal Guard? Goal Blocker? To stick your hand out, if you actually were to put your hand where it can obstruct the shot (known as a block in the NBA) you get called for 'obstruction'.
Thus the entire game of netball probably all happens in the midfield. It also in my view comes as no surprise that netball makes very little money, and rates very poorly relative to a whole host of other sports.
Netball requires immense skill and determination to win like any good sport, yet lacks entertainment value when practiced at it's best (in compliance to the rules).
In New York at my Hostel I got to watch the final Game of last years NOH vs SAS playoff run. 1. I was amazed at how unbelievably fast Chris Paul was. 2. I commented on how Tim Duncan was the leagues most boring player.
This comment recieved much applause to the rest of the people watching the game, because I was Australian they figured I was the most impartial observer. But sadly it is true. Yet this followed on a debate - many argued the NBA would protect Tim Duncan because he was the poster boy. Well behaved, a champion, well behaved, an MVP, well behaved and boring.
His low post play is perhaps the best and most effective of his era. But for me as a businessman and hypothetical NBA commissioner I would lean back and say 'Is this boring ass play really what we want to be encouraging?' and set about changing the rules specifically to make Tim Duncan's style of play ineffective.
I have no idea how I would do it, but it would be something I would definitely throw my energies behind. I think as a contrasting example, in the AFL rule changes happen regularly and for two reasons - 1. to protect players from injury vis a vis the new tap out style ruck rules and 2. to make the game more exciting/faster such as increasing the minimum distance for a mark to count, all the talk about changing the rules to prevent backwards chips and all that shit.
AFL having more players and a much more free flowing set up probably has more scope for rule changes. But the NBA has changed rules in the past, now more favorable to point guards, with stuff like the no hand-checks rules.
And of course, oft-times effectiveness spawns entertainment and thus changes in the rules or stats. For a shining example go no further than Bill Russell -
The original No-Stats Allstar, which wasn't entirely true, but Hakeem Elajuwon and Dikembe Mutombo would not be all time leading shotblockers if they had recorded blocks on the box score when Russell was averaging an alleged ten per night.
And I say No-Stats Allstar because friend John sent me this article about Shane Battier. Specifically of note Shane Battier blocks shots when a player like Kobe is raising the ball from waist to over his head, which isn't counted as a block. Shane comments on how if he was commissioner he would count this as a block.
This presumably would encourage players to block shots before they are even attempted rather than spectacularly hitting them out of the air into the 5th row.
I use the Battier approach generally, I am amazed at how easy it is to confound offensive threats by simply placing my hand on the ball as they raise it for a shot, or even drive in for a layup. It throws players arms out of line and at worst can be like running into a brick wall for them.
But to the viewer it might be amusing if they have some kind of personal vendetta against the offensive player, it just isn't very entertaining. So if you changed the rules so that these counted as blocks, you would have Superstars racking them up to better their stats, something that payroll all too often depends on.
If the superstars were racking up boring, tedious blocks that result in a scramble to pick the ball up off the floor the game would probably slow down, and certainly be less entertaining.
Perhaps a compromise then, encourage effectiveness by only making blocks count if the ball is gathered up by the defender or tapped to a team-mate, in other words resulting in possession, and not out-of-bounds or returning to offensive possession? Here too, it isn't clear cut, it would probably force better play out of defenders but I think it is more ambiguous than that.
For one thing, if you have a lead, you would probably be running down the offensive clock as much as the shot clock allows, then running a tight zone defence down the other end, as such getting posession off a block is good, but wasting the other teams time by hitting it out of bounds, or simply blocking one shot attempt forcing them to make another 5 seconds down could both be considered effective at a pinch.
Hopefully a smart player would figure this out anyway, but not if they were encouraged all their career to think these kind of blocks were bad by the stats or rules, in the same way Battier's Hip-blocks are 'bad' in terms of stats, yet highly effective in terms of winning.
In AFL a smart player knows that a behind is as good as a goal for turning a 6-point lead into a 7-point lead in the last minute of the 4th quarter. Because it forces the opposition to need two offensive posessions instead of one to win the game, and both of those will have to be goals unless they want to tie.
And what then, of the mind game, referred to in the Bill Russell clip, as 'blocking shots by making players scared to take them' same again as Battier's forcing of players into less effective shooting positions.
To me having a 7-foot 260 pound guy tap the ball out of my hands as I'm raising it from my waist is annoying. Having that same guy leap into the air, swat the ball off trajectory and into the audience (presumably killing someone) and then scream at me is terrifying. Not just terrifying but humiliating, it happens in front of an Audience after all. I'm certain that if this happened to me, I would be intimidated into shooting as far away as possible from said player.
Or consider how much money the alley-oop made the Seattle Super Sonics (Now the Oklahoma City Thunder) in the days of Shawn Kemp and Gary Patton. If the Alley-oop was disallowed as either a friendly-fire form of goal tending, or some airborn form of travelling the game would be very different and less entertaining.
But their the difference lies, an alley-oop makes offense more effective because a high inbounds pass can be converted into a very effecient field goal, where a 3-point attempt may be relatively inefficient. It makes a point guard and a center/power forward or other player just that little bit more dangerous.
John put it thus, and I hope he doesn't mind sharing with you the following example:
I'm a bad ball-handler and my general lack of coordination mean that balls often bounce out of my hands and so on, but my teams win a disproportionately high percentage of the time when we play. I think it's because I'm the only person in Timor who actually knows how to play zone defence... I talk to my teammates, tell them where to be and so on... It's another manifestation of that fundamental truth in game theory. In a world (or in this case a team) of hippies (nice players), everyone is more productive. When one arsehole (a selfish player) joins the system, they get rich (score a lot of points), but the whole system is less efficient.
Posted by ohminous_t at 12:36 PM 0 comments
Just 3-4 years ago the Video Call was proclaimed the future. In Australia it was championed by 3. A few years earlier NTT DoCoMo and Jphone were also viaing for dominance in the next technological turning point.
The technology trap has always been of interest to me, I remember watching Jack Trout and the other guy on their 'Positioning' video still the most relevant marketing instructional video of all time ripping 'E' the vitamin deoderant to shreds.
I will never work in Telco's unless I am specifically not working on the Tell-co side of the business because I do not have the mental capacity to understand the business of mobile phones.
I think we all know now that at least in 2005, Video Calls were not the future of telecommunications. The ads struggled to make the leap between feature and benefit. And everyone who has had remotely formal sales training knows benifits sell, not features.
For one the ad where the dad gets to read his kid a bead time story had about as much appeal to the general populace as safe injecting houses. Whilst on the surface a reasonable 'harm minimisation' strategy, the fact of business travel and the tendancy for work to dominate a man's family life and crush the dreams of working mother is a horrible reality that hopefully nobody likes.
Further more there's the intrinsic contradiction, why would you need to business travel away from your family if you can make a video call to a customer? Obviously face to face is considered far superior, hence you need to fly across the country to see a customer and video call your daughter to read a bedtime story.
I can't remember any other adds, apart from the weird brand building ones where things that normally didn't come in 3's suddenly did.
But in Japan they had the office lackey making a video call to his boss so his boss could see and select lunch. Arguably then this other harsh reality benefit was not perfected until smell-o-cam was incorparated into their phones, and furthermore was the benefit 'deny your employees even more autonomy'
Suffice to say, the retrospectively predictable failure of video calls might have seemed obvious when looking at the history of profits in mobile phones.
The rampant competition to dominate mobile phones in Australia rsulted in early substantial losses and almost no profits. It wasn't until they introduced SMS or text messages that the business really took off. For some reason consumers thought that an information exchange, an especially inefficient one restricted to 150 characters and so fourth was better than 2-way communication in real time.
At the very least it must have proved an efficient way to dump people, rivaled only by MSN.
So really Video phones were adding more dimensions to communication, instead of the less that consumers demanded. Suddenly you could see peoples facial expressions and what not, and consumers didn't want it.
Who would of thought that the innovation customers craved where actually craving was the Blackberry, making text more efficient, enabling email and later 'surfing the net'. The addition of a keyboard to a larger phone?
Of course in hindsight it seems predictable, but what then of the increasing popularity of webcams in laptops and desktop computers? The rise of skype? People don't want to email on computers, they want to make phone calls, and they don't want to make phone calls on phones, they want to email???
wtf? This is why I would never base a company on technilogical innovation. I have no idea why one thing is a hit and another thing is a flop.
What to for from useless features consumers don't like, what is more confusing are useless features and technological advances that consumers love...
Pro-cyclists really should be obliged to get their teeth checked by a dentist every month. And not because they hit a wheel they've been sitting on in a peloton and convert their momentum into a flawless face plant on the asphalt that often, but because if it weren't for dentists buying Pinarello, Colnago, De Rosa, Specialised, Scott, Trek, Bianchi and GMT carbon monocoque framed road bikes and time trial bikes, there would be no companies to provide the pros with their elite $12,000 cycles.
There would be no Colnago Carbon Deraillers for example, a completely useless addition to any roadbike, with a weight saving of less than 100g and a price tag of $400 more than the next lightest aluminium derailer.
Carbon rims, drink bottle holders and seat posts are more likely suspects admittedly, but the fact remains that these expense technological advances in road cycling gear contribute little to performance and prevent very few portly 50 year olds on their Sunday ride from being overtaken by me on my $1,400 flatbar roadbike by Shogun (a relative piece of shit compared to what most Baby Boomers are riding).
And I'm pretty hefty, having managed to cram 80kg's onto my sub 5'9" frame mostly of fat.
But all that said I understand the primal desire to just own some elaborately fancy piece of property that I can love if not actually get performance out of.
I dream of one day owning a Pinarello Prince, customised in a Red, Black, Yellow and Green Africa paint job and renamed the 'Pinarello Prince Paul' done in a custom De La Soul font. I'd tear it up on that thing, even if I never saw a return on the pro circuit, and more likely never even entered a pro-event.
I kind of understand it, but also kind of don't. I mean surely having a Video phone is just like having a carbon derailer, you never use the feature it was designed for, but it's good to know it's there. You own it. Yet I get the feeling that walking around with a Video Phone would be a badge of shame that could only compare with a guy who gets a tramp stamp tattoo done above their arse crack. (Infact I would applaud a guy that get's a tramp stamp, that would be hilarious and take serious balls).
Perhaps though, the extreme example of useless technology to become part of everyday lexicon and readily adopted, came to us in '98. Windows '98 to be precise. I'm sure Mac devotees will point out Mac had it before, just as they had the Graphical Interface long before Windows 2.1 or whatever, but back in the day Microsoft made things popular and standardised and were thus, unquantifiably better than Mac's who still feel one mouse clicker is all the user needs.
Anyway, I remember the simple and effective ads that was benefits over features epitomised. They had the Windows logo, with it's red, green, blue and yellow quadrants and a mouse cursor clicked on each in succession and they all started doing different things.
The feature was 'multi-tasking' which was so readily adopted it came to describe activities in the office previously known as 'time-wasting' or 'achieving nothingness' as 'multi-tasking' without even needing to incorporate the microsoft feature.
And it was no fault of Microsoft that the feature was useless, Windows is capable of multitasking. The one feature it lacked though was a button you could click to make the human brain capable of multitasking.
The extent of human capacity to multitask is to pat your head while rubbing your belly, and it actually requires such intense concentration that it becomes a singular activity perhaps unworthy of the term 'multi-tasking'
But I alas cannot write a blog post and a crime fiction thriller at the same time, even though I'm sure Windows is capable of handling it. I cannot watch a movie and listen attentively to my mother's 'what happened today' stories.
If you think I'm just some kind of retard, why not try multi-tasking yourself. Simply agree with a friend that when you converse you will 'multi-task' by listening and speaking at the same time instead of breaking it into two seperate activities.
In theory this multitasking should make conversation doubly efficient as you can talk continuously for your half of the conversation without having to stop as you listen to the other half of the conversation without them having to stop talking. What it actually produces is indecipherable noise.
Drucker says that the only person in history that was capable of working on two things (n his case compositions) simultaneously was Mozart, and we only have hearsay to prove that, everyone else in documented human history has done one thing at one time.
But for me, my parochial motto is 'if it doesn't exist in basketball, it doesn't exist in business'
And in basketball multitasking does not exist.
Take a multi-talented player like Chris Paul, who brushed against the league's second ever Quadruple Double earlier this year (double figures in 4 statistical categories). Chris Paul can Score AND Pass (assists) AND Rebound AND Steal proficiently. But he cannot do them simultaneously.
Although it may seem in real time like Chris Paul is doing many things at once, he actually as far as I can testify only needs to do one thing at one time. Start with the rebound, he is on defence and the ball hits a hard rim and is presumably thrown clear of the low post where the games regular rebounders grab boards, Chris Paul puts himself in position and grabs the ball. He simply has to watch the ball, estimate its trajectory and position himself in three seperate singular activities, not multi tasking even though he might do the calculations and make the motions extremely quickly.
He then has to bring the ball up, either on a fast break or a more down tempo half-court transition.
As he brings the ball up here he decides on the offensive play, he may even call one out at the top of the key. It is in this moment he is doing one thing - deciding. Namely he is deciding whether to run the offensive option himself or pass the ball (to another player with preferentially an 'open look' that then shoots the ball registering an assist). He doesn't simultaneously Score and Assist, in what could be called multi-tasking. He simply decides on the best offensive opening, whether that be a no-look pass to an outside shooter near the base line, a pass to an alley-oop, charging the lane for a layup or dunk, faking left/right for an inside shot or doing a fadeaway jumper for a three from downtown.
These are decisions that form one calculation, possibly not all conscious decisions either but cumulative experience, if he decides to charge the lane and finds Battier or Kobe Bryant standing in his path, he will then switch to a secondary decision mode which is the contingency offense, who he can pass to - for an assist or just to retain possession, or do you turf it into Kobe's shoe and hope for a foot violation or out of bounds? Or do you just keep on charging and hope for the offensive foul?
At any rate he makes that decision in one split second and ends up scoring, which he then switches into steal mode, which is looking for an opportunity to knock the ball out of the rival point guards hands and recover it for a fast break. Which Paul is also very good at but still doesn't require multi-tasking.
So all in all, if Chris Paul in this day and age doesn't need to multi-task in basketball then nobody in basketball multi-tasks. And if nobody in basketball multi-tasks then nobody in business multi-tasks.
Multi-tasking is a useless concept but extremely popular. Many confuse it for the ability to switch easily between different applications, but it's a different thing and still of questionable benefit.
If you have 10 Transfer Pricing Spreadsheets open in excel and 10 photoshop documents open in Adobe, 3d sculpture for rendering in Maya and a DIVx movie open in Windows Media Player, your computers memory will suffer from it and performance will follow.
Just as in real life, if you have someone designated as responsible for Customer Service and The Budget, it will be less effective than two people with one priority, guarunteed. Some talent, makes some diversity more managable, but ambition in this case exceeds our grasp just as having a pro-circuit road bike exceeds our ability to ride at 30kph for more than 30 seconds.
So why does one inherently useless feature like Video Phones flop? Whilst other inherantly useless features like Carbon Derailers and multi-tasking software succeed?
Maybe with intense concentration I could figure out some tidy theory about aspirational wants vs. consumer adoption patterns and so fourth, but that would only answer a few specific cases with much intense effort.
If I had to sit back and predict what will be the breakthrough in telecommunications in the next 5 years, I would try and focus on the sitting back phase for around 5 years and then would still probably guess 'morse code?'
Don't base your business on technology in other words.
Posted by ohminous_t at 6:18 PM 3 comments
I'm a no 1 winner and supergenius and this blog is what people like me go around saying n shit